;
;   MINARIAN GAME DATA 9/12/2000
;       for the Civilization II: Test of Time scenario
;   THE RISE OF THE NECROMANCER
;       aka NECROCIV    
;   
;   Created by Harris (necrociv@yahoo.com)
;       for the Third Scenario Design Contest
;       hosted by the Scenario League (sleague.apolyton.net)
;
;
; ***************************
; ***  Cosmic Principles  ***
; ***************************
;
@COSMIC
1       ; Road movement multiplier (wierd huh?)
4       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
20      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
4       ; Monarchy  pays support for all units past this (max 8)
2       ; Communism pays support for all units past this (max 8)
0       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
0       ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
30	; Value of each wonder to the Civilization Score.
2	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-5	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
0	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
1  ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
; *******************************
; ***    Minarian Advances    ***
; *******************************
;
; NAME             AI MOD  P1   P2   E  C    
;****************  ** ***  ***  ***  *  *   
@CIVILIZE
Thuamaturgy,        4, 0,  Fli, SE,  1, 3    ; 00 AFl
Sagacity,           4, 0,  Map, Mas, 0, 3    ; 01 Alp
Astral Craft,       4, 0,  Too, Exp, 2, 4    ; 02 Amp
Astrology,          4, 0,  MT,  Alp, 0, 3    ; 03 Ast
Evocation,          4, 0,  Phy, ToG, 3, 4    ; 04 Ato
Plunder,            4, 0,  Mas, X1,  0, 1    ; 05 Aut
Prosperity,         4, 0,  Ref, Rep, 0, 1    ; 06 Ban
Craft,              5, 0,  nil, nil, 1, 4    ; 07 Bri
Fall of Glockus,    0, 0,  RR,  nil, 3, 3    ; 08 Bro
Fermentation,       5, 0,  nil, nil, 0, 1    ; 09 Cer
The Gift,           5, 0,  Phy, nil, 3, 3    ; 10 Che
Cavalry Tactics,    5, 0,  Feu, Cur, 1, 0    ; 11 Chi
Shamanism,          5, 1,  Alp, Med, 0, 2    ; 12 CoL
Knighthood,         5, 0,  Eco, Too, 2, 0    ; 13 CA 
Summoning,          1, 0,  Ato, Uni, 1, 3    ; 14 Cmb
Defilement at Elb,  0, 0,  RR,  nil, 3, 3    ; 15 Cmn
open,               0, 0,  no,  no,  3, 0    ; 16 Cmp
open,               4, 0,  no,  no,  2, 2    ; 17 Csc
Construction,       4, 0,  Bri, Hor, 1, 4    ; 18 Cst
Trade Union,        4, 0,  Ban, Rad, 0, 1    ; 19 Cor
Smithing,           6, 0,  Met, Mat, 1, 4    ; 20 Cur
Open,               0, 0,  no,  no,  3, 2    ; 21 Dem
Stewardship,        5, 0,  Ban, Chi, 2, 2    ; 22 Eco
Spiritwrack,        5, 0,  Las, Pla, 3, 3    ; 23 E1 
Phantasm,           5,-1,  Ato, Eng, 1, 3    ; 24 E2 
Alteration,         5,-1,  ToG, Cur, 3, 4    ; 25 Eng
White Magic,        1, 0,  Lit, The, 2, 3    ; 26 Env
Beguiling,          3, 0,  Sth, ToG, 3, 3    ; 27 Esp
Ship Building,      4, 0,  Mag, Ban, 0, 4    ; 28 Exp
Enlistment,         4, 0,  Gun, Mon, 0, 0    ; 29 Feu
Conjuration,        4, 0,  Cmb, The, 2, 3    ; 30 Fli
Animate Dead,       5, 0,  Las, Eng, 3, 0    ; 31 Fun
Phantasmal Oars,    3, 0,  Amp, E2,  2, 4    ; 32 FP 
Reconstitution,     9, 0,  Rec, Las, 3, 3    ; 33 Gen
Dolor,              4, 0,  Rob, E2,  2, 3    ; 34 Gue
Marshaling,         4, 0,  Bri, War, 0, 0    ; 35 Gun
Husbandry,          4, 1,  Inv, nil, 1, 0    ; 36 Hor
Mithril Mining,     4, 0,  Eng, Rad, 0, 1    ; 37 Ind
Folk,               0, 0,  nil, nil, 1, 2    ; 38 Inv
Artisanship,        5, 0,  Bri, Mas, 1, 4    ; 39 Iro
Quest,              5, 0,  CA,  SE,  0, 0    ; 40 Lab
Necromancy,         5, 0,  U2,  Ato, 3, 0    ; 41 Las
open,               0, 0,  no,  no,  3, 3    ; 42 Ldr
Arcane Lore,        4, 0,  Uni, Phi, 0, 3    ; 43 Lit
Enchantment,        4, 0,  Ato, Ind, 2, 3    ; 44 Too
Navagation,         4, 0,  Ast, Sea, 0, 4    ; 45 Mag
Ancient Runes,      4, 1,  nil, nil, 0, 3    ; 46 Map
Coinage,            4, 0,  nil, nil, 0, 1    ; 47 Mas
Pennol Sacked,      0, 0,  RR,  nil, 3, 2    ; 48 MP 
Mechanics,          4, 0,  Iro, Cst, 0, 0    ; 49 Mat
Herbalism,          4, 0,  Map, Cer, 1, 2    ; 50 Med
Horsemanship,       5, 0,  Pot, Gun, 0, 0    ; 51 Met
Importing,          4, 0,  Cor, Exp, 0, 1    ; 52 Min
Erwan in Flames,    0, 0,  RR,  nil, 0, 0    ; 53 Mob
Hegemony,           5, 0,  War, Map, 2, 2    ; 54 Mon
Reverence,          4, 0,  Inv, nil, 0, 2    ; 55 MT 
Bardhood,           5, 1,  Cer, Iro, 1, 2    ; 56 Mys
Piracy,             6, 0,  Mag, X1,  0, 4    ; 57 Nav
Slave Labor,        4,-2,  X1,  Mon, 0, 1    ; 58 NF 
Control Weather,    0, 0,  Ato, Mag, 1, 3    ; 59 NP 
Reclusive Mage,     6, 0,  Wri, Ban, 0, 3    ; 60 Phi
Sorcery,            5,-1,  CoL, Wri, 3, 4    ; 61 Phy
Vampyrism,          5,-2,  Sup, Uni, 3, 2    ; 62 Pla
Etherealness,       4, 0,  NP,  Lit, 2, 4    ; 63 Plu
Diplomacy,          4, 0,  Mon, Alp, 2, 2    ; 64 PT 
Sea Harvest,        4, 1,  Bri, nil, 0, 4    ; 65 Pot
Excavation,         5, 0,  Cur, Ref, 1, 4    ; 66 Rad
Civopedia,          0, 0,  no,  no,  3, 3    ; 67 RR 
Wraithform,         0, 0,  U2,  RR,  3, 3    ; 68 Rec
Public Works,       4, 1,  Mat, Tra, 1, 4    ; 69 Ref
Fertility,          4, 0,  Env, NP,  2, 3    ; 70 Rfg
Aristocracy,        3, 2,  Feu, Tra, 2, 2    ; 71 Rep
Rabble,             4,-1,  Aut, Feu, 3, 2    ; 72 Rob
Call of Evil,       6, 0,  E1,  Cmb, 3, 3    ; 73 Roc
open,               5, 0,  no,  no,  2, 3    ; 74 San
Seafaring,          4, 0,  Mas, Pot, 0, 4    ; 75 Sea
Astral Projection,  5, 2,  Fli, Plu, 2, 4    ; 76 SFl
Subversion,         5, 0,  PT,  Sup, 3, 2    ; 77 Sth
Elementalism,       5, 0,  Cmb, NP,  1, 3    ; 78 SE 
Bestow Gift,        6, 0,  Esp, Phy, 2, 3    ; 79 Stl
Domination,         7, 0,  NF,  Ato, 3, 2    ; 80 Sup
Open,               1, 0,  no,  no,  3, 4    ; 81 Tac
Abjuration,         5, 0,  Eng, Uni, 1, 3    ; 82 The
Rune Songs,         6, 0,  CoL, Mys, 1, 3    ; 83 ToG
Trade,              4, 0,  Iro, Sea, 0, 1    ; 84 Tra
Plane Study,        1, 0,  PT,  Phy, 0, 3    ; 85 Uni
Leadership,         4, 0,  nil, nil, 2, 0    ; 86 War
Aether Wind,        3, 0,  Plu, SE,  2, 4    ; 87 Whe
Divination,         5, 1,  Ast, Mon, 1, 3    ; 88 Wri
Eldritch Wizardry,  2, 0,  AFl, nil, 2, 3    ; 89 FT 
Djinn Disembodied,  0, 0,  RR,  nil, 0, 0    ; 90 U1 
Necronomicron,      6, 0,  nil, nil, 0, 3    ; 91 U2 - Necro City
The Reaver Sunk,    0, 0,  RR,  nil, 3, 0    ; 92 U3 
Corruption,         7, 0,  nil, nil, 3, 3    ; 93 X1 - Corrupt City
City State,         7, 0,  Inv, Mon, 2, 2    ; 94 X2 - Free City Style
Death of Magnus,    0, 0,  RR,  nil, 3, 0    ; 95 X3 
Death of Ariel,     0, 0,  RR,  nil, 3, 0    ; 96 X4 
Death of Lerphin,   0, 0,  RR,  nil, 3, 0    ; 97 X5 
Death of Serphine,  0, 0,  RR,  nil, 3, 0    ; 98 X6 
Resurrection,       3, 0,  Fli, Env, 2, 3    ; 99 X7 
;
;  
;
;
; *******************************
; ***    City Improvements    ***
; *******************************
;
; NAME                  Cost Upkeep Preq    
;********************  ***** ****** ****  
@IMPROVE
Nothing,                  1,  0,    nil, ; 00
Palace,                   10, 0,    no,  ; 01
Armory,                   4,  1,    Gun, ; 02 
Livestock,                6,  1,    Hor, ; 03
Tavern,                   4,  1,    Cer, ; 04
Bazaar,                   8,  1,    Iro, ; 05
Arcane Tomes,             8,  1,    Map, ; 06
Aristocracy,              6,  2,    Rep, ; 07
City Walls,               4,  0,    Bri, ; 08
Apothecary,               8,  1,    Med, ; 09
Money Lender,             12, 3,    Ban, ; 10
Abbey,                    12, 2,    MT,  ; 11
Sage,                     16, 3,    Alp, ; 12 
Healer,                   12, 3,    Env, ; 13
Arena,                    10, 4,    Rep, ; 14
Weapon Smithy,            20, 4,    Cur, ; 15
Magic Shop,               32, 8,    Too, ; 16
Unused,                   20, 4,    no,  ; 17
Cemetery,                 20, 3,    Phy, ; 18
Slave Labor,               8, 4,    NF,  ; 19
Foundry,                  24, 4,    Rad, ; 20 
Nuclear Plant,            16, 2,    no,  ; 21
Noble House,              16, 4,    Eco, ; 22 
Aquaduct,                 12, 2,    Ref, ; 23
Druidic Conclave,         10, 3,    Rfg, ; 24
Merchant Guild,           20, 5,    Cor, ; 25 
Seer,                     16, 3,    Lit, ; 26
Supernatual Ward,         10, 3,    The, ; 27
Sea Wall,                  8, 1,    Ref, ; 28
Solar Plant,              32, 4,    no,  ; 29
Fishing Village,           6, 1,    Pot, ; 30
Seaport,                  16, 3,    Min, ; 31
Ethereal Tower,           16, 4,    Plu, ; 32
Warlord,                   6, 1,    X2,  ; 33 
Shipwright,                8, 3,    no,  ; 34 
Planar Gate,              12, 2,    U2,  ; 35 
Astraljammer Hull,         6, 0,    Amp, ; 36 *
Astraljammer Rigging,     12, 0,    Whe, ; 37 *
Astraljammer Crew,        18, 0,    Lab, ; 38 *
(Plunder),                60, 0,    Aut, ; 39
Temple of Fertility,      60, 0,    MT,  ; 40 Pyramids
Temple of Elb,            60, 0,    CoL, ; 41 Hanging Gardens
Renown Wizard,            60, 0,    Phi, ; 42 Colossus
Reaver,                   40, 0,    Mag, ; 43 Lighthouse
Abyssal Imp,              30, 0,    ToG, ; 44 Great Library
Favorable Omen,           30, 0,    Wri, ; 45 Oracle      
Phantasmal Terrain,       40, 0,    E2,  ; 46 Great Wall   
Legendary Hero,           50, 0,    Eco, ; 47 Sun Tzu's War Academy 
Infernal Servants,        50, 0,    E1,  ; 48 King Richard's Crusade
Crystal Ball,             20, 0,    Phy, ; 49 Marco Polo's Embassy 
Unused,                   40, 0,    no,  ; 50 Michelangelo's Chapel 
Necronomicon,             60, 0,    U2,  ; 51 Copernicus' Observatory 
Djinn Lamp,               50, 0,    Cmb, ; 52 Magellan's Expedition 
Unicorn's Horn,           40, 0,    Mys, ; 53 Shakespeare's Theatre 
Crown of Might,           40, 0,    Che, ; 54 Leonardo's Workshop 
Ulmo's Behemoth,          60, 0,    Sea, ; 55 J. S. Bach's Cathedral
Visionary,                50, 0,    Uni, ; 56 Isaac Newton's College
Spinning Wheel,           40, 0,    Eng, ; 57 Adam Smith's Trading Co.
Excavation,               40, 0,    Ref, ; 58 Darwin's Voyage
Unused,                   40, 0,    no,  ; 59 Statue of Liberty
Mask of Influence,        30, 0,    RR,  ; 60 Eiffel Tower
Unused,                   60, 0,    no,  ; 61 Women's Suffrage
Mithril Mine,             60, 0,    Ind, ; 62 Hoover Dam
Unused,                   60, 0,    no,  ; 63 Manhattan Project
Dominion Over Evil,       60, 0,    Sup, ; 64 United Nations 
Astral Spell,             60, 0,    SFl, ; 65 Apollo Program
Jewel of Wisdom,          60, 0,    RR,  ; 66 SETI Program 
Unused,                   60, 0,    no,  ; 67 Cure for Cancer

;
; Expiration advancements for Wonders of Minaria
;
@ENDWONDER
MP,         ; Temple of Fertility canceled by Pennol Sacked
Cmn,        ; Temple of Elb canceled by 
X3,         ; Renown Wizard canceled by 
U3,         ; The Reaver
The,        ; Abyssal Imp canceled by 
Cmn,        ; Favorable Omen
nil,        ; Phanstasmal Terrain
X5,         ; Legendary Hero
Rec,        ; Infernal Servants
nil,        ; Crystal Ball
nil,        ; Michelangelo
Rec,        ; Necronomicon
nil,        ; Djinn Lamp
X6,         ; The Unicorn's Horn
nil,        ; Crown of Might
Bro,        ; Ulmo's Behemoth
X4,         ; Visionary
nil,        ; Spinning Wheel
nil,        ; Excavation
nil,        ; unused
nil,        ; Mask of Influence
nil,        ; unused
nil,        ; Mithril Mine
nil,        ; unused
nil,        ; Dominion Over Evil
nil,        ; Astral Spell
nil,        ; Jewel of Wisdom
nil,        ; unused


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make costal assaults
;   000000000001000 = Sea Monster
;   000000000010000 = Sorcerous 
;   000000000100000 = Non-Warship
;   000000001000000 = Negates city walls
;   000000010000000 = Mage Succor
;   000000100000000 = Dimension Door
;   000001000000000 = Alpine
;   000010000000000 = x1.5 defense versus Undead
;   000100000000000 = Necromantic Unit
;   001000000000000 = Disapates after attacking 
;   010000000000000 = x2 on defense versus Magic
;   100000000000000 = Unit can spot Sea Monsters
;   
;   000101000000100
;                                                             
; *******************************           
; ***    Units                ***             
; *******************************             
;                                                
; NAME        Exp Dom Mov Rng At Df   Hp Fp Cst H  Rol Preq Flags
;************ *** *** *** *** ** **   ** ** *** *  *** **** ***************
@UNITS
Folk,          NF, 0,  3.,0,  0a,2d,  2h,1f,  5,0,  5, Inv, 000000000000000 ; 00 Folk
Folk,          NF, 0,  3.,0,  0a,2d,  2h,1f,  5,0,  5, Inv, 000000000000000 ; 01 I Folk
Folk,          NF, 0,  3.,0,  0a,2d,  2h,1f,  5,0,  5, Inv, 000000000000000 ; 02 R Folk
Ghoul Pack,   nil, 0,  2.,0,  5a,3d,  2h,3f,  3,0,  1, Las, 000101000000010 ; 03 Ghoul Pack - M Merman
Archers,      Rob, 0,  3.,0,  7a,3d,  2h,1f,  3,0,  1, War, 010000000000000 ; 04 Archer - B Hawkman
Archers,      Rob, 0,  3.,0,  7a,3d,  2h,1f,  3,0,  1, War, 010000000000000 ; 05 I Archer
Archers,      Rob, 0,  3.,0,  7a,3d,  2h,1f,  3,0,  1, War, 010000000000000 ; 06 R Archer
open,         nil, 0,  0.,0,  0a,0d,  1h,1f,  5,0,  0, no,  000000000000000 ; 07 open - Musketeers
Zombie Mob,   nil, 0,  2.,0,  6a,3d,  6h,1f,  4,0,  1, Fun, 000101000000100 ; 08 Zombie - Fanatics - G Trolls
Scum,         nil, 0,  3.,0,  6a,3d,  3h,1f,  3,0,  1, Rob, 000100000000010 ; 09 Scum - Partisans - E Archers
Mage,         Pla, 1,  5.,0, 14a,4d,  1h,2f,  7,0,  3, Mys, 010000000000000 ; 10 M Mage
Mage,         Pla, 1,  5.,0, 14a,4d,  1h,2f,  7,0,  3, CoL, 010000000000000 ; 11 I Mage - Riflemen
Mage,         Pla, 1,  5.,0, 14a,4d,  1h,2f,  7,0,  3, Ast, 010000000000000 ; 12 R Mage
Cavalry,      nil, 0,  5.,0, 11a,3d,  3h,1f,  6,0,  0, Met, 000000000000000 ; 13 M Cavalry
Cavalry,      nil, 0,  5.,0, 11a,3d,  3h,1f,  6,0,  0, Chi, 000000000000000 ; 14 I Cavalry - I Berserker
Cavalry,      nil, 0,  5.,0, 11a,3d,  3h,1f,  6,0,  0, Chi, 000000000000000 ; 15 R Cavalry 
Footmen,      nil, 0,  3.,0,  6a,4d,  3h,1f,  4,0,  1, Feu, 000000000000000 ; 16 Footmen - E Rider
Pirates,      Mob, 0,  3.,0,  8a,3d,  3h,1f,  4,0,  1, Nav, 000000000000100 ; 17 Pirates - S Night Rider
Mercenaries,  nil, 0,  3.,0,  8a,4d,  2h,1f,  3,0,  1, nil, 000000000000000 ; 18 Mercs - H Ranger
Lt Cavalry,   nil, 0,  6.,0,  9a,2d,  2h,1f,  4,0,  0, Met, 000000000000010 ; 19 Lt Cavalry - I Horseman
Fire Daemon,  Env, 1,  6.,18,16a,4d,  1h,2f,  6,0,  0, Fli, 001000000010000 ; 20 Fire Daemon - M Otterine
Footmen,      nil, 0,  3.,0,  6a,4d,  3h,1f,  4,0,  1, Feu, 000000000000000 ; 21 M Footmen - G Crag Wolf
Guardian,     nil, 0,  4.,0, 13a,6d,  3h,1f,  5,0,  1, Too, 010000000010000 ; 22 Guardian
Guardian,     nil, 0,  4.,0, 13a,6d,  3h,1f,  5,0,  1, Too, 010000000010000 ; 23 I Guardian
Guardian,     nil, 0,  4.,0, 13a,6d,  3h,1f,  5,0,  1, Too, 010000000010000 ; 24 R Guardian
Cavalry,      nil, 0,  5.,0, 11a,3d,  3h,1f,  5,0,  0, Chi, 000000000000000 ; 25 Cavalry - Siege Tower
Knight,       nil, 0,  6.,0, 22a,5d,  4h,1f,  8,0,  0, CA,  010000000000001 ; 26 Knight
Knight,       nil, 0,  6.,0, 22a,5d,  4h,1f,  8,0,  0, CA,  010000000000001 ; 27 Knight
Knight,       nil, 0,  6.,0, 22a,5d,  4h,1f,  8,0,  0, CA,  010000000000001 ; 28 Knight
Sorceress,    Pla, 1,  5.,0, 18a,3d,  1h,2f,  8,0,  3, Ato, 000010000010001 ; 29 Sorceress
Sorceress,    Pla, 1,  5.,0, 18a,3d,  1h,2f,  8,0,  3, Ato, 000010000010001 ; 30 Sorceress
Sorceress,    Pla, 1,  5.,0, 18a,3d,  1h,2f,  8,0,  3, Ato, 000010000010001 ; 31 Sorceress
Elementalist, nil, 1,  6.,0, 21a,6d,  1h,2f, 10,0,  3, SE,  010010000000000 ; 32 Elementalist
Elementalist, nil, 1,  6.,0, 21a,6d,  1h,2f, 10,0,  3, SE,  010010000000000 ; 33 Elementalist
Elementalist, nil, 1,  6.,0, 21a,6d,  1h,2f, 10,0,  3, SE,  010010000000000 ; 34 Elementalist
Privateer,    nil, 2,  6.,0, 12a,6d,  2h,1f,  7,1,  2, Nav, 000000000000000 ; 35 Privateer - Shield Boat
Merchantman,  nil, 2,  5.,0,  0a,5d,  2h,1f,  4,3,  4, Sea, 000000000100000 ; 36 Merchantman
Galleon,      nil, 2,  4.,0,  8a,5d,  3h,1f,  6,4,  4, Mag, 000000000100000 ; 37 Galleon
Bodak,        nil, 0,  2.,0,  3a,2d,  1h,9f, 10,0,  0, RR,  010100000010000 ; 38 Bodak - E Changling
Knight,       nil, 0,  6.,0, 22a,5d,  4h,1f,  8,0,  0, CA,  010000000000001 ; 39 M Knight
Mage,         Pla, 1,  5.,0, 14a,4d,  1h,2f,  7,0,  3, ToG, 010000000000000 ; 40 Mage - G Ogre
Thaumaturgist,nil, 1,  8.,0, 24a,8d,  1h,3f, 14,0,  0, AFl, 010000000000001 ; 41 Thaumaturgist
Thaumaturgist,nil, 1,  8.,0, 24a,8d,  1h,3f, 14,0,  0, AFl, 010000000000001 ; 42 Thaumaturgist
Thaumaturgist,nil, 1,  8.,0, 24a,8d,  1h,3f, 14,0,  0, AFl, 010000000000001 ; 43 Thaumaturgist
Emissary,     Sth, 0,  4.,0,  0a,1d,  1h,1f,  3,0,  6, PT,  000000000000010 ; 44 Emissary
Footmen,      nil, 0,  3.,0,  6a,4d,  3h,1f,  4,0,  1, Gun, 000000000000000 ; 45 I Footmen
Minion,       Esp, 0,  4.,0,  0a,1d,  1h,1f,  4,0,  6, Sth, 000000000000010 ; 46 Minion
Witch,        nil, 0,  3.,0,  0a,1d,  1h,3f,  4,0,  6, Esp, 010001000000011 ; 47 Witch
Merchant,     NF,  0,  5.,0,  0a,1d,  2h,1f,  5,0,  7, Tra, 000000000000010 ; 48 Merchant
Undead Legion,nil, 0,  2.,0,  4a,2d,  4h,1f,  2,0,  1, Las, 000101000000100 ; 49 Undead Legion - M Triton Legion
Adventurer,   nil, 0,  3.,0,  8a,3d,  1h,2f,  5,0,  0, Mon, 010001000000110 ; 50 Adventurer
Catapult,     nil, 0,  2.,0,  8a,1d,  1h,2f,  4,0,  0, Mat, 000000001000000 ; 51 Catapult - S Skeleton
Warship,      nil, 2,  4.,0, 14a,8d,  4h,1f, 10,0,  2, Exp, 000000000000000 ; 52 Warship
Footmen,      nil, 0,  3.,0,  6a,4d,  3h,1f,  4,0,  1, Feu, 000000000000000 ; 53 R Footmen
Vampyre,      nil, 1,  8.,0, 19a,7d,  1h,2f,  6,0,  0, Pla, 010000000000001 ; 54 Vampyre
Vampyre Lord, nil, 1,  9.,0, 21a,9d,  2h,2f,  9,0,  0, Roc, 010000000000001 ; 55 Vampyre Lord
The Reaver,   nil, 2,  7.,0, 18a,9d,  4h,2f, 28,2,  2, Mag, 100000000000001 ; 56 The Reaver
Seraphine,    nil, 0, 24.,0, 15a,6d,  1h,3f, 24,0,  0, Mys, 010001000000010 ; 57 Seraphine
Ariel Trueseer,nil,1,  7.,0, 18a,3d,  3h,3f, 28,0,  3, Uni, 100010000010011 ; 58 Ariel Trueseer
Lerphin Runeaxe,nil,0, 7.,0, 30a,12d, 5h,1f, 28,0,  0, Eco, 000010000000110 ; 59 Lerphin Runeaxe
Magnus Craeft,nil, 1,  6.,0, 24a,8d,  4h,2f, 32,0,  3, Phi, 010000100000001 ; 60 Magnus Craeft
Djinn,        nil, 1, 18.,0, 18a,4d,  2h,2f, 32,0,  3, Cmb, 110010000010001 ; 61 Djinn
Trader,       nil, 0,  3.,0,  0a,4d,  2h,1f,  5,0,  7, NF,  000000000000010 ; 62 Trader
Storm,        nil, 2,  6.,3,  9a,0d,  1h,3f,  5,0,  0, NP,  011000000010000 ; 63 Storm
Folk,          NF, 0,  3.,0,  0a,2d,  2h,1f,  5,0,  5, Inv, 000000000000000 ; 64 M Folk
Archers,      Rob, 0,  3.,0,  7a,3d,  2h,1f,  3,0,  1, War, 010000000000000 ; 65 M Archers
Sorceress,    Pla, 1,  5.,0, 18a,3d,  1h,2f,  8,0,  3, Ato, 000010000010001 ; 66 M Sorceress
Elementalist, nil, 1,  6.,0, 21a,6d,  1h,2f, 10,0,  3, SE,  010010000000000 ; 67 M Elementalist
Thaumaturgist,nil, 1,  8.,0, 24a,8d,  1h,3f, 14,0,  0, AFl, 010000000000001 ; 68 M Thaumaturgist
Slaves,       nil, 0,  3.,0,  0a,1d,  2h,1f,  3,0,  5, NF,  000100000000000 ; 69 Slaves
Guardian,     nil, 0,  3.,0, 13a,6d,  3h,1f,  5,0,  1, Too, 010000000010000 ; 70 M Guardian
Conjuror,     nil, 1,  0.,0,  0a,4d,  1h,2f,  6,0,  0, RR,  010010000010000 ; 71 Conjuror
Wyrm,         nil, 1,  4.,0, 20a,9d,  2h,2f, 32,0,  0, RR,  000010000000001 ; 72 Wyrm
Open,         nil, 0,  0.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000 ; 73 New Unit t
Open,         nil, 1,  0.,0,  0a,4d,  1h,1f,  4,0,  1, no,  010010000000000 ; 74 New Unit u
Open,         nil, 1,  0.,0,  0a,3d,  1h,3f,  4,0,  1, no,  010010000000000 ; 75 New Unit v
Leviathan,    nil, 2,  4.,0, 20a,10d, 5h,1f, 32,0,  1, RR,  000000000001000 ; 76 Leviathan
Pirate Ship,  nil, 2,  5.,0, 10a,4d,  2h,1f,  6,0,  2, nil, 000000000000000 ; 77 New Unit x
Barghest,     nil, 0,  3.,0, 13a,6d,  2h,2f,  9,0,  0, RR,  000001001000000 ; 78 Barghest - B Griffin
Necromancer,  nil, 0,  2.,0, 20a,13d, 6h,1f, 32,0,  0, Gen, 000011001000011 ; 79 Necromancer

;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,         2,3,  0,1,0,   yes, 1,12, 2,   Yes, 1,12,  2,  no,  no, ; Drt
Motte,          2,3,  1,1,0,   yes, 1,10, 1,   For, 0,12,  1,  no,  no, ; Pln
Savannah,       2,3,  2,1,0,   yes, 1, 8, 2,   Pln, 0,12,  0,  no,  no, ; Grs
Forest,         3,4,  1,2,0,   Pln, 0,12, 2,   no,  0, 0,  0,  no,  no, ; For
Hills,          4,5,  1,1,0,   yes, 1,12, 0,   yes, 2,16,  1,  no,  no, ; Hil
Mountains,      6,6,  0,1,0,   no,  0, 0, 0,   yes, 3,24,  2,  no,  no, ; Mou
Permafrost,     2,3,  1,0,0,   yes, 1,16, 1,   no,  0, 0,  0,  no,  no, ; Tun
Glacial Hills,  2,3,  0,1,0,   no,  0, 0, 0,   yes, 2,24,  3,  no,  no, ; Gla
Swamp,          5,2,  1,1,0,   no,  0, 0, 0,   For, 0,24,  3,  no,  no, ; Swa
Wastelands,     2,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Jun
Ocean,          1,3,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Oce
Reptiles,       3,3,  2,2,1,
Horses,         2,3,  1,3,2,
Savannah,       2,3,  2,1,0,
Game,           3,4,  3,2,1,
Iron,           4,5,  1,4,0,
Gold,           6,6,  0,1,6,
unused,         2,3,  3,1,2,
unused,         4,3,  0,2,3,
Spirits,       10,2,  1,1,4,
Unused,         2,3,  0,0,8,
Merfolk,        1,3,  0,2,4,
Forbidden Oasis,8,4,  1,1,9,
Orchards,       2,4,  3,1,1,
Savannah,       2,3,  2,1,0,
Enchanted Grove,3,5,  2,1,4,
Volcano,        4,5,  1,2,3,
Silver,         6,6,  0,2,4,
Unused,         1,3,  1,0,6,
Unused,         2,3,  4,1,1,
Peat,           5,2,  1,4,0,
Geyser,         2,3,  0,4,0,
Giant Fish,     1,3,  3,0,3,


@TERRAIN1 
Scorch,         3,2,  0,1,0,   no,  0, 0, 0,   yes, 1,10,  1,  no,   no, ; Drt 
Blue Land,      2,2,  1,1,0,   no,  0, 0, 0,   yes, 1, 5,  1,  no,   no, ; Pln 
Moss,           2,2,  2,1,1,   yes, 1, 5, 1,   no,  0, 0,  0,  no,   no, ; Grs
Fungi Forest,   4,3,  1,2,1,   no,  0, 0, 0,   yes, 1, 5,  1,  no,   no, ; For
Spike Rock,     8,6,  0,1,0,   no,  0, 0, 0,   yes, 2,10,  1,  no,   no, ; Hil
z Spike Rock,   8,6,  0,1,0,   no,  0, 0, 0,   yes, 2,10,  1,  no,   no, ; Mou
Spike Rock,     8,6,  0,1,0,   no,  0, 0, 0,   yes, 2,10,  1,  no,   no, ; Tun 
z Wasteland,    2,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gla 
z Poison Moss,  2,2,  1,0,1,   yes, 1, 5, 1,   no,  0, 0,  0,  no,   no, ; Swa
Poison Moss,    3,2,  1,0,1,   yes, 1, 5, 1,   no,  0, 0,  0,  no,   no, ; Jun 
Abyss,          1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  Yes, ; Oce 
Vent,           3,1,  0,5,0,
Giant Insects,  2,2,  3,2,1,
Manes,          3,2,  3,2,2,
Manes,          5,3,  2,3,2,
Emeralite,      8,6,  0,5,3,
z Emeralite,    8,6,  0,5,3,
Emeralite,      8,6,  0,5,3,
z Wasteland,    2,3,  0,0,0,
z Poison Moss,  2,2,  2,1,3,
Manes,          3,2,  2,1,2,
z Abyss,        1,2,  0,0,0,
Lava Pool,      3,2,  0,2,3,
Crystal Growth, 3,3,  1,1,4,
Manes,          3,2,  3,2,2,
Toadstools,     4,3,  4,2,1,
Yeep Stones,    8,6,  0,1,8,
Yeep Stones,    8,6,  0,1,8,
Yeep Stones,    8,6,  0,1,8,
z Wasteland,    2,3,  0,0,0,
z Poison Moss,  3,2,  2,1,3
Su Beast,       3,2,  3,0,3,
z Abyss,        1,2,  0,0,0,


@SECONDARY_MAPS
6, 0,0, 0,0, 0,0,0,0,    0,0,0,  0,0,0,   0,0,0,
6, 0,0, 0,0, 0,0,0,0,    0,0,0,  0,0,0,   0,0,0,
6, 0,0, 0,0, 0,0,0,0,    0,0,0,  0,0,0,   0,0,0,
6, 0,0, 0,0, 0,0,0,0,    0,0,0,  0,0,0,   0,0,0,

@GOVERNMENTS
Anarchy,         The,         The
Ochlocracy,      Warlord,     Lady
Aristocracy,     Oligarch,    Gynarch
Imperialism,     Emperor,     Empress
Tyrany,          The,         The
Pantisocracy,    Spokesman,   Spokeswoman
Pantisocracy,    Spokesman,   Spokeswoman

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Necromancer,  Necromancer,         0, 1, 0, Vampyres,    Vampyre,     1,  1, -1, 
Marhault,     Arcadia,             0, 2, 1, Muetarians,  Muetarian,   0,  0,  1,
Johan,        Simoon,              0, 3, 2, Immerites,   Immerite,   -1, -1,  1,     3, Patriarch, Matriarch
Sharzam,      Drezel,              1, 4, 3, Rombians,    Rombian,     1, -1,  1,     3, King, Queen
Bogarden,     Sabbootha,           1, 5, 0, Coven,       Coven,       1,  0, -1,     3, Witch King, Witch Queen
Khan,         Alura,               1, 6, 0, Free Cities, Free Cities,-1, -1,  1,     3, 
Redgrave,     Elentari,            0, 7, 0, Black Cabal, Black Cabal, 1,  1, -1,     3, Warlock, Daemon
Necromancer,  Necromancer,         0, 1, 0, Vampyres,    Vampyre,     1,  1, -1, 
Marhault,     Arcadia,             0, 2, 1, Muetarians,  Muetarian,   0,  0,  1,
Johan,        Simoon,              0, 3, 2, Immerites,   Immerite,   -1, -1,  1,     3, Patriarch, Matriarch
Sharzam,      Drezel,              1, 4, 3, Rombians,    Rombian,     1, -1,  1,     3, King, Queen
Bogarden,     Sabbootha,           1, 5, 0, Coven,       Coven,       1,  0, -1,     3, Witch King, Witch Queen
Khan,         Alura,               1, 6, 0, Free Cities, Free Cities,-1, -1,  1,     3, 
Redgrave,     Elentari,            0, 7, 0, Black Cabal, Black Cabal, 1,  1, -1,     3, Warlock, Daemon
Necromancer,  Necromancer,         0, 1, 0, Vampyres,    Vampyre,     1,  1, -1, 
Marhault,     Arcadia,             0, 2, 1, Muetarians,  Muetarian,   0,  0,  1,
Johan,        Simoon,              0, 3, 2, Immerites,   Immerite,   -1, -1,  1,     3, Patriarch, Matriarch
Sharzam,      Drezel,              1, 4, 3, Rombians,    Rombian,     1, -1,  1,     3, King, Queen
Bogarden,     Sabbootha,           1, 5, 0, Coven,       Coven,       1,  0, -1,     3, Witch King, Witch Queen
Khan,         Alura,               1, 6, 0, Free Cities, Free Cities,-1, -1,  1,     3, 
Redgrave,     Elentari,            0, 7, 0, Black Cabal, Black Cabal, 1,  1, -1,     3, Warlock, Daemon

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Wheat,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Mithril,
Slaves,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  +
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
1		; Amp
0		; Ast
0		; Ato
3		; Aut
0		; Ban
0		; Bri
7		; Bro
0		; Cer
1		; Che
0		; Chi
0		; CoL
1		; CA
0		; Cmb
7		; Cmn
3		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
7		; Dem
1		; Eco
2		; E1
0		; E2
0		; Eng
6		; Env
3		; Esp
0		; Exp
0		; Feu
0		; Fli
2		; Fun
1		; FP
2		; Gen
3		; Gue
0		; Gun
1		; Hor
0		; Ind
1		; Inv
0		; Iro
1		; Lab
2		; Las
7		; Ldr
1		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
7		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
7		; Mob
0		; Mon
1		; MT
0		; Mys
0		; Nav
3		; NF
0		; NP
7		; Phi
0		; Phy
3		; Pla
1		; Plu  (Cst & Pot)
0		; PT
0		; Pot
1		; Rad
7		; RR
7		; Rec
1		; Ref
6		; Rfg
0		; Rep
3		; Rob
2		; Roc
7		; San
0		; Sea
1		; SFl
3		; Sth
0		; SE
2		; Stl
3		; Sup
0		; Tac
0		; The
0		; ToG
0		; Tra
0		; Uni
0		; War
1		; Whe
0		; Wri
0		; ...
7		; U1
2		; U2
7		; U3
3		; X1
7		; X2
7		; X3
7		; X4
7		; X5
7		; X6
6		; X7

;
; *******************************
; ***   Civilize Catagories   ***
; *******************************
;
; 0 = Everybody Can Know       4 = 
; 1 = Humans Only              5 = Human Evil Techs
; 2 = Vampyres Only            6 = White Magic (non-evil)
; 3 = Vampyres/Evil Humans     7 = Unknowable/Event Given 
; 
;

@LEADERS2
02000222	;Vampyres
00220202	;Muetarians
00220202	;Immerites
00220102	;Rombians
00200022	;The Coven
00220212	;Free Cities
00200022	;Black Cabal
02000222	;Vampyres
00220202	;Muetarians
00220202	;Immerites
00220102	;Rombians
00200022	;The Coven
00220212	;Free Cities
00200022	;Black Cabal
02000222	;Vampyres
00220202	;Muetarians
00220202	;Immerites
00220102	;Rombians
00200022	;The Coven
00220212	;Free Cities
00200022	;Black Cabal

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:              n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001    invisible until attack:	             1 - invisible
;	00000010    non-disbandable (human players only):    1 - cannot disband
;     00000100    0-range-air-unit damage override:	     1 - override damage
;     00001000    barbarian units can't be bought off:     1 - can't buy off
;	00010000    impassable terrain override:             1 - override impassable terrain
;     00100000    unit acquires engineering abilities:     1 - engineer
;     01000000    barbarian unit will not expire:          1 - no expire
;	10000000    override .SPR file for this unit:	     1 - don't use .SPR
; Right to Left: Barbarian, Vampyre, Muetar, Immer, Rombune, Coven, Free Cities, Cabal
        
;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
11100001, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10100000	; 00 Folk
00001000, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10100000	; 01 I Folk
00010000, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10100000	; 02 R Folk
11111111, 00000101,-1, 0000000000000000,0000000000000000,0000000000000000, 10001000	; 03 Ghoul Pack
11100001, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 04 Archer
00001000, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 05 I Archer
00010000, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 06 R Archer
00000000, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 07 open
11111111, 00000100,-1, 0000000000000000,0000000000000001,0000000000000000, 10001000	; 08 Zombie 
11111111, 00000110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 09 Scum
00000100, 00000100, 0, 0000000000000000,0000000000000000,0000000000000000, 10000100	; 10 M Mage
00001000, 00000100, 0, 0000000000000000,0000000000000000,0000000000000000, 10000100	; 11 I Mage 
00010000, 00000100, 0, 0000000000000000,0000000000000000,0000000000000000, 10000100	; 12 R Mage
00000100, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 13 M Cavalry
00001000, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 14 I Cavalry 
00010000, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 15 R Cavalry
11100001, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 16 Footmen 
00010011, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 17 Pirates 
00000001, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 18 Mercs 
11111101, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 19 Lt Cavalry 
11110111, 00001100,-1, 0000000000000000,0000000000000001,0000000000000000, 10001100	; 20 Fire Daemon 
00000100, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 21 M Footmen 
11100000, 00001100, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 22 Guardian
00001000, 00001100, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 23 I Guardian
00010000, 00001100, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 24 R Guardian
11100001, 00001100, 0, 0000000000000000,0000000000000000,0000000000000000, 10000100	; 25 Cavalry 
11100001, 00001100,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010	; 26 Knight
00001000, 00001100,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010	; 27 Knight
00010000, 00001100,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010	; 28 Knight
00000100, 00000100, 0, 0000000000000000,0000000000000000,0000000000000000, 10000100	; 29 Sorceress
00001000, 00000100, 0, 0000000000000000,0000000000000000,0000000000000000, 10000100	; 30 Sorceress
00010000, 00000100, 0, 0000000000000000,0000000000000000,0000000000000000, 10000100	; 31 Sorceress
11100001, 00000100, 0, 0000000000000000,0000000000000000,0000000000000000, 10000100	; 32 Elementalist
00001000, 00000100, 0, 0000000000000000,0000000000000000,0000000000000000, 10000100	; 33 Elementalist
00010000, 00000100, 0, 0000000000000000,0000000000000000,0000000000000000, 10000100	; 34 Elementalist
11111111, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 35 Privateer
11111111, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 36 Merchantman
11111111, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 37 Galleon
00000100, 00000010, 0, 0000000000000000,0000000000000000,0000000000000000, 10001100	; 38 Bodak 
00000100, 00001100,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010	; 39 M Knight
11100001, 00000100, 0, 0000000000000000,0000000000000000,0000000000000000, 10000100	; 40 Mage
11100001, 00000100,-1, 0000000000000000,0000000000000000,0000000000000000, 10000110	; 41 Thaumaturgist
00001000, 00000100,-1, 0000000000000000,0000000000000000,0000000000000000, 10000110	; 42 I Thaumaturgist
00010000, 00000100,-1, 0000000000000000,0000000000000000,0000000000000000, 10000110	; 43 R Thaumaturgist
11111100, 00000110,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 44 Emissary
00001000, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 45 I Footmen
11111110, 00000110, 0, 0000000000000000,0000000000000001,0000000000000000, 10000000	; 46 Minion
11111110, 00000100, 0, 0000000000000000,0000000000000001,0000000000000000, 10000000	; 47 Witch
11111100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 48 Merchant
11111111, 00001100,-1, 0000000000000000,0000000000000001,0000000000000000, 10001000	; 49 Undead Legion 
10111100, 00000100, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 50 Adventurer
11111111, 00001100, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 51 Catapult
11111111, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 52 Warship
00010000, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 53 R Footmen
11111111, 00000100,-1, 0000000000000000,0000000000000001,0000000000000000, 11000110	; 54 Vampyre
11111111, 00000100,-1, 0000000000000000,0000000000000001,0000000000000000, 11001110	; 55 Vampyre Lord
00000000, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010	; 56 The Reaver
00000000, 00000100,-1, 0000000000000000,0000000000000001,0000000000000000, 10000011	; 57 Seraphine
00000000, 00000100,-1, 0000000000000000,0000000000000001,0000000000000000, 10000110	; 58 Ariel Trueseer
00000000, 00000100,-1, 0000000000000000,0000000000000001,0000000000000000, 10000010	; 59 Lerphin Runeaxe
00000000, 00000100,-1, 0000000000000000,0000000000000001,0000000000000000, 10000110	; 60 Magnus Craeft
00000000, 00001100,-1, 0000000000000000,0000000000000001,0000000000000001, 10000110	; 61 Djinn
11111110, 00000100,-1, 0000000000000000,0000000000000001,0000000000000000, 10000000	; 62 Trader
11111111, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10001001	; 63 Storm
00000100, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10100000	; 64 M Folk
00000100, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 65 M Archers
00000100, 00000100, 0, 0000000000000000,0000000000000000,0000000000000000, 10000100	; 66 M Sorceress
00000100, 00000100, 0, 0000000000000000,0000000000000000,0000000000000000, 10000100	; 67 M Elementalist
00000100, 00000100,-1, 0000000000000000,0000000000000000,0000000000000000, 10000110	; 68 M Thaumaturgist
11111111, 00001110, 0, 0000000000000000,0000000000000001,0000000000000000, 10000000	; 69 Slaves
00000100, 00001100, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 70 M Guardian
00000001, 00000100,-1, 0000000000000000,0000000000000000,0000000000000000, 11001100	; 71 Conjuror
00000001, 00000100,-1, 0000000000000000,0000000000000000,0000000000000000, 11001100	; 72 Wyrm
00000001, 00000100,-1, 0000000000000000,0000000000000000,0000000000000000, 11001000	; 73 New Unit t
11111111, 00000100, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 74 New Unit u
11111111, 00000100, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 75 New Unit v
11111111, 00000100, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 76 Leviathan
00000001, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000	; 77 New Unit x
00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11001110	; 78 Barghest - B Griffin
00000000, 00000100,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010	; 79 Necromancer		

@MAP_TRANSPORT_RELATIONSHIPS
0,1
0,1
0,1
0,3
0,3
0,3
3,2
3,2
3,2

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
1,69,69 ;Vampyre
0,64,65 ;Muetar
0,1,1	;Immer  
0,2,2	;Rombune 
0,0,3	;Coven  
0,0,3	;Free Cities     
0,0,3	;Black Cabal  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>	; 00 Folk
<none>	; 01 I Folk
<none>	; 02 R Folk
<none>	; 03 Ghoul Pack
Arrow.wav		; 04 Archer
Arrow.wav		; 05 I Archer
Arrow.wav		; 06 R Archer
<none>	; 07 Open
<none>	; 08 Zombie 
<none>	; 09 Scum
<none>	; 10 M Mage
<none>	; 11 I Mage 
<none>	; 12 R Mage
<none>	; 13 M Cavalry
<none>	; 14 I Cavalry 
<none>	; 15 R Cavalry
Combat.wav	; 16 Footmen 
Combat.wav	; 17 Pirates 
Combat.wav	; 18 Mercs 
<none>	; 19 Lt Cavalry 
<none>	; 20 Fire Daemon 
Combat.wav	; 21 M Footmen 
<none>	; 22 Guardian
<none>	; 23 I Guardian
<none>	; 24 R Guardian
<none>	; 25 Cavalry 
<none>	; 26 Knight
<none>	; 27 Knight
<none>	; 28 Knight
Sorceress.wav	; 29 Sorceress
Sorceress.wav	; 30 Sorceress
Sorceress.wav	; 31 Sorceress
<none>	; 32 Elementalist
<none>	; 33 Elementalist
<none>	; 34 Elementalist
<none>	; 35 Privateer
<none>	; 36 Merchantman
<none>	; 37 Galleon
<none>	; 38 Bodak 
<none>	; 39 M Knight
<none>	; 40 Mage
Thaumaturgist.wav	; 41 Thaumaturgist
Thaumaturgist.wav	; 42 Thaumaturgist
Thaumaturgist.wav	; 43 Thaumaturgist
<none>	; 44 Emissary
Combat.wav	; 45 I Footmen
Minion.wav		; 46 Minion
Witch.wav		; 47 Witch
<none>	; 48 Merchant
<none>	; 49 Undead Legion 
<none>	; 50 Adventurer
Catapult.wav	; 51 Catapult
<none>	; 52 Warship
Combat.wav	; 53 R Footmen
<none>	; 54 Vampyre
<none>	; 55 Vampyre Lord
<none>	; 56 The Reaver
Seraphine.wav	; 57 Seraphine
Sorceress.wav	; 58 Ariel Trueseer
Lerphin.wav		; 59 Lerphin Runeaxe
Thaumaturgist.wav	; 60 Magnus Craeft
<none>	; 61 Djinn
<none>	; 62 Trader
Storm.wav	; 63 Storm
<none>	; 64 M Folk
Arrow.wav		; 65 M Archers
Sorceress.wav	; 66 M Sorceress
<none>	; 67 M Elementalist
Thaumaturgist.wav	; 68 M Thaumaturgist
<none>	; 69 Slaves
<none>	; 70 M Guardian
<none>	; 71 Conjuror
Dragon.wav		; 72 Wyrm
<none>	; 73 New Unit t
<none>	; 74 New Unit u
<none>	; 75 New Unit v
Unspeakable.wav	; 76 Leviathan
<none>	; 77 Pirate Ship
<none>	; 78 Barghest - B Griffin
Necromancer.wav 	; 79 Necromancer


@RIVERS
River,          ; map 1
Mire Flow,      ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

